#version 330 core

in DATA
{
    vec3 normal;
    vec2 uv;
} fs_in;

uniform sampler2D texture_diffuse;

out vec4 FragColor;

void main()
{
    // FragColor = texture(texture_diffuse, fs_in.uv);
    FragColor = vec4(0.3, 0.2, 0.8, 1.0);
}
